Identifying Instructional Strategies
The steps in the instructional design process covered up to this point have been deciding what you are going to teach; the purpose of this assignment is to determine how you are going to teach the instruction. Aninstructional strategy refers to sequencing and organizing content, determining learning activities, and the content delivery system. A good instructional strategy takes into account what is known about facilitating learning via research in educational psychology—what theory or theories should you apply? However, in designing your instructional strategy, you have to go beyond naming the theory or methodology. At a minimum, you also need to identify the following three major components that when part of an instructional strategy will facilitate learning:
1) motivation: how will you engage and motivate your learners to learn?
2) prerequisite and subskills: what is that they will learn and in what order?
3) practice and feedback: how will you know that they have learned it? and how will you let learners know whether they’ve learned?
In your journal this week, solidify your instructional goals and think through what theories or methods you’ll draw upon to help learners attain them. Then begin formulating your instructional strategies.
Motivation, Skills, Practice and Feedback
Motivating individuals in an online environment is a
challenging task. Hopefully, the learners will have some intrinsic motivation
to learn the material since it is relevant to their jobs. Since the Drug Free
Workplace eLearning is a requirement of their employment within the first 45
days after new employee orientation, learners are motivated to complete it, and
many others, due to the requirement. However, to actually encourage them to
learn the material and learn from it is a different story.
To engage the learners in this new eLearning, I will include
interactions where learners can click on answers and receive immediate feedback
about their choice and how it relates to a drug free workplace. I will include
learning scenarios based on specific incidents within the Department of Mental
Health that are relevant to every person’s job level. They will read the
scenarios and apply the policy when making their choice for the best action to
take. Also, I will include some questions throughout the eLearning to see if
they are understanding the content. Besides being interactive, the eLearning
will be visually appealing. The current one includes a cat and dog talking to
each other. Yikes.
The eLearning for Drug Free Workplace is in the following
order:
Section I: Welcome
- A description of the eLearning
- How to navigate the eLearning
- Who to contact if the eLearning is not functioning properly
- Content on process
- Scenario with interactive steps for process to follow
- Tabs with content: pre-employment, reasonable suspicion, follow-up tests
- List of drugs that are tested
- Alcohol test scenario/policy application
- Drug test scenario/policy application
- Content on timing of tests
- Costs of tests to agency and employee
- Employee status during tests
- Transportation
- Refusal or tampering with a test
- Tabs with content: positive test results, right to justify, negative test results
- Confidentiality
- Required multiple choice test questions (base them on scenarios)
Besides what was mentioned above, the Department requires a
multiple choice quiz at the end of the eLearning. Learners must make an 80% or
higher in order to receive credit for the eLearning and receive their
certificate. The quiz provides immediate feedback on what was missed and
participants are allowed to go back and review the material. I am not a big fan
of the end of learning quiz, which is why I’m trying to create more interaction
and learning scenarios throughout the modules rather than rely solely on the
multiple choice quiz at the end.
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